﻿	capital = 10212
	
	set_research_slots = 1
	set_convoys = 60
	set_stability = 0.20
	set_war_support = 0.10

	set_country_flag = country_language_indonesian

	set_variable = { Russian_Influence = 0.00 }
	set_variable = { Chinese_Influence = 0.0 }
	set_variable = { American_Influence = 0.0 }
	set_variable = { European_Influence = 0.0 }
	set_variable = { PDO_Influence = 0.20 }
	set_variable = { Sovereign_Influence = 0.0 }
	
	#Government
	
	#ARMY

	#NAVY

	#AIR


	
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_technology = {
				aa_lmg = 1
				aa_cannon_1 = 1
				aa_hmg = 1
				engines_1 = 1
				engines_2 = 1
				early_bombs = 1
				guided_bombs = 1
				aircraft_construction = 1
				survivability_studies = 1
				iw_small_airframe = 1
				basic_small_airframe = 1
				iw_medium_airframe = 1
				basic_medium_airframe = 1
				iw_large_airframe = 1
			}
		else = {
			set_technology = {
				CAS1 = 1
				CAS2 = 1
				fighter1 = 1
				fighter2 = 1
				naval_bomber1 = 1
				strategic_bomber1 = 1
				tactical_bomber1 = 1
			}
		}
	}

	add_ideas = {
		low_poverty
	}

	set_party_name = {
		ideology = nationalist 
		long_name = INS_nationalist_party_long
		name = INS_nationalist_party
	}

### VARIANTS ###
	# 2000 Start #
	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
		## Corvettes ##
		create_equipment_variant = { #Corvette 1
			name = "Fatahillah class"
			type = ship_hull_light_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		## Frigates ##
		create_equipment_variant = { #Frigate 1
			name = "Tribal class"
			type = ship_hull_cruiser_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = empty
			}
		}
		## Submarines ##
		create_equipment_variant = { #Nuclear Sub 2
			name = "Chang Bogo class"
			type = ship_hull_submarine_2
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				fixed_ship_engine_slot = sub_ship_engine_2
				rear_1_custom_slot = ship_torpedo_sub_2
			}
		}
	}
	
	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
		create_equipment_variant = {
			name = "F-16/IQ"
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = heavy_mg_4x
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				fixed_auxiliary_weapon_slot_2 = light_mg_4x
				engine_type_slot = engine_2_1x
				special_type_slot_1 = hmg_defense_turret
			}
			icon = "GFX_USA_fighter3_medium"
		}
		create_equipment_variant = {
			name = "Su-27"
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = heavy_mg_4x
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				fixed_auxiliary_weapon_slot_2 = light_mg_4x
				engine_type_slot = engine_1_2x
				special_type_slot_1 = hmg_defense_turret
			}
			icon = "GFX_SOV_fighter4_medium"
		}
		create_equipment_variant = {
			name = "EMB 314"
			type = small_plane_cas_airframe_0
			model = "INS_light_cas_entity"
			modules = {
				fixed_main_weapon_slot = light_mg_4x
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				engine_type_slot = engine_1_2x
				special_type_slot_1 = lmg_defense_turret_2x
				special_type_slot_2 = bomb_sights_1
			}
			icon = "GFX_light_cas_4_medium"
		}
		create_equipment_variant = {
			name = "Hawk 200"
			type = small_plane_cas_airframe_1
			modules = {
				fixed_main_weapon_slot = small_bomb_bay
				fixed_auxiliary_weapon_slot_1 = small_bomb_bay
				fixed_auxiliary_weapon_slot_2 = heavy_mg_4x
				engine_type_slot = engine_2_1x
				special_type_slot_1 = hmg_defense_turret
				special_type_slot_2 = hmg_defense_turret
			}
			icon = "GFX_GER_fighter1_medium"
		}
	}